You can create a text file and rename it to. "C:\Program Files\Epic Games\UE_4.16\Engine\Build\BatchFiles\RunUAT.bat" BuildPlugin -Plugin="D:\RamaPlugins\RamaSaveSystem\Plugins\RamaSaveSystem\RamaSaveSystem.uplugin" -Package="%CD%\PluginStaging_ALL\UE4_416" -Rocket "C:\Program Files (x86)\Epic Games\4.12\Engine\Build\BatchFiles\RunUAT.bat" BuildPlugin Plugin="C:\Users\Rama\Documents\Unreal Projects\Sun\Plugins\VictoryPlugin\VictoryBPLibrary.uplugin" Package="%CD%\PluginPackaged" -Rocket You could also specify Mac, Linux, or IOS or PS4 or XboxOne if you support those platforms The above is how you avoid getting Android errors when you are not trying to support android. The CLang compiler is more rigorous than Visual Studio and so if this process works for you, you are set! Please note you should be sure to specify your whitelist to avoid having the automation tool trying to compile for platforms you dont/can't support, especially true if you dont have the Android runtime installed on your computer. This is the same process I used in tandem with UE4 Marketplace engineers to get my Rama Melee Plugin and Rama Save System Plugin on the Marketplace.Īgain, the output of this automation process is every packaged binary for every platform you have whitelisted (see below). Here is the process you can use to package your plugin using Epic's Clang compiling process that will automatically generate all the binaries for you! How to see the output? The screen disappears? Extremely Important Major Look At This First Please
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